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These models can be exported to several computer graphics and animation platforms…

MakeHuman is an interactive modelling tool for creating realistic 3D human characters. Link: SketchUp Alternative and Reviews MakeHuman

SketchUp (formerly Google Sketchup) is a 3D modeling computer program for a wide range of drawing applications such as architectural, interior design, civil and… Link: Blender Alternative and Reviews SketchUp It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing…
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Blenderīlender is the free and open-source 3D creation suite.
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Sculpted prims, if implemented properly, may draw the attention of more professional animation and movie feature production skilled 3D artists to Second Life as a useful place to display game, movie and advertising graphics and 3D special effects.

That way the poly count stays low and things still look good.įor more technical details see the links below. Instead of making an object with a certain, very distinct shape, you take an object with a very generic shape and use the texture file to tell it where to move vertices. See Sculpted Prims: Under the Hood for details. Sculpt Textures are also very similar to parametric (e.g. They are also similar to displacement maps, but instead of a single scalar distance we have three values - one each for the X, Y, and Z coordinates. Sculpt Textures are similar to so-called " normal maps", but instead of encoding surface normals they encode surface positions. You can use sculpted prims to create more complex, organic shapes that are not currently possible with Second Life's prim system.Ī Sculpt Texture or Sculpt Map is a standard RGB texture where the R (red), G (green) and B (blue) channels are mapped onto X, Y, and Z space. A Sculpted Prim (or Sculptie) is a Second Life 3D primitive object whose shape is determined by a texture.
